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Over the last decades, the paradigm of computation shifted from pure algorithms to interactive computation. Concurrent, distributed, reactive, embedded, component-based, agent-oriented, and service-oriented systems all fundamentally depend on interaction. Interaction is a cross cutting concern in many fields of computer science which deserves more attention.
Despite its importance for modern software/hardware systems, the foundations of interactive computation are not sufficiently well developed compared to the foundations of classical algorithms which are based on recursive functions, Turing machines, and lambda-calculus. Furthermore, the interaction between the system components and the environment needs to be treated as a first-class concept in the process of software design and construction.
Following the success of FInCo 2007, the workshop aims at developing a unified conceptual and formal framework for understanding the principles of interaction, establishing language- and domain-independent models for it, and improving the development of software applications and systems through the explicit use of interactive principles and models.
Over the years, various models have been introduced covering different aspects of interaction including automata, process algebras, and coalgebraic approaches. The foundational approaches must be better related to the interaction implemented in modern software/hardware systems.
The workshop provides an international forum for researchers, practitioners and PhD students to share their experience and exchange new ideas related to all aspects of
interaction as a first-class concept.
The workshop particularly welcomes contributions at the junction of theory and practice which serve to disseminate basic research with an immediate impact on applications.
The workshop is an open invitation to researchers working in the field of interactive systems including foundations, models, methods, tools, and applications.
The topics include (but are not limited) to the following areas of interest:
- Interactive Computation
- Formal Models
- Characteristic Properties
- Computability Power
- Nondeterminism
- Behaviour, State, View
- Situation Awareness
- Interactive Systems
- Stream-Based Models
- State-Based Models
- Process-Algebraic Models
- Timing Concepts
- Design Methods
- Principles of Interaction
- Interaction Refinement
- Interaction Standards in Communications
- Interaction Rules for Coordination
- Interaction through Services
- Classification of Interaction Schemes
- Situation Aware and Medical Interactions
- Software Design for Interactive Systems
- Specification and Modelling
- Interaction through Interfaces
- Composition of Interactive Components
- Software Architectures
- Emergent Behaviour in Software Systems
- Implementation of Interactive Systems
- Integrating Interaction into the Software Design Process
- Interaction Concepts in Programming Languages
- Middleware for Interactive Systems
- Concurrent Objects
- Agents and Multi-Agent Systems
- Interaction in Agent-Based Systems
- Proactivity and Reactivity
- Environment Assumptions
- Indirect Interaction
- Interaction Concepts in Application Domains
- Transport and Logistics
- Administration and Finance
- Production and Workflow
- Human-Computer Interaction
- Biology and Organic Computing
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